Visual Designer & Motion Artist
Sculpting immersive digital environments and high-fidelity motion graphics. From abstract concepts to polished visual narratives, I bridge the gap between graphic design and 3D artistry to create visceral, high-impact experiences.
Selected Work
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Character Art · 2024
3D Characters
High-poly character sculpts, retopology, and PBR texturing — from concept to polished, game-ready asset.

Product Visualisation · 2023
Vape Marketing
High-end product visualisation and motion for a premium vape brand — digital campaigns across social, broadcast, and print.

Graphic Design · 2023
Poster Explorations
Print and digital poster work — tight grid, deliberate type hierarchy, restrained palettes.
Brand Identity · 2024
Billa Studio
End-to-end brand identity system — logo, colour, typography, and applied collateral.

3D Environment · 2023
Environments
Atmospheric architectural renders — volumetric lighting & large-scale world building.
Motion Design · 2024
Motion Graphics
I create 3D motion graphics that bring static concepts to life through rhythm and physics. My work focuses on how movement can enhance a visual story, whether it is a product reveal or an abstract sequence. I am fascinated by the way lighting and timing work together to make digital objects feel like they have real weight and energy.
Who I Am
I am a designer who loves playing with the space between 2D layouts and 3D worlds. While my background is in graphic design, I use 3D art to give brands more depth and personality. I am big on creating visuals that don't just look cool but actually tell a story.
My go-to tools are Blender, ZBrush, and the Adobe Suite. I use them to jump between clean design work, detailed character sculpting, and building out full environments.
When I am away from my desk, I am usually catching up on anime, gaming, or working on my own character concepts. I have always found that being a fan of great art and stories is what keeps my own work fresh.
Based In
United Kingdom 🇬🇧
What I Do
MY EXPERTISE
3D Visualisation/Rendering
Photoreal environments and product renders in Blender and Redshift — from grey-box to final beauty shot.
Motion Design
Kinetic typography, logo animations, and broadcast-ready motion graphics with tight timing.
Branding & Marketing
Visual identity systems, campaign assets, and marketing graphics crafted in Photoshop and Illustrator.
Print Design
High-fidelity layout for physical media — editorial, packaging, and campaign print — with exacting typographic precision and production-ready output.
Character Art
High-poly ZBrush sculpting, retopology, and PBR texturing in Substance Painter.
Social Media Design/Marketing
Scroll-stopping social content, paid ad creatives, and platform-native design — built for engagement and brand consistency across every channel.
My Toolkit
TOOLS
I USE
Start a Project
LET'S
WORK
Have a cinematic vision? Let's turn it into something unforgettable. Open to freelance projects, studio collaborations, and full-time roles.

